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Lighting Using Octane Lights Part 1: 32 Mins Using Octane Lights Part 2: 15 Mins Using Toon Lights: 11 Mins Using Octane Daylight: 24 Mins Using Textures With Lights: 12 Mins Using HDRI and Texture Environment Objects: 28 Mins Using HDRI and Daylight Objects Together: 20 Mins Using Objects as Lights with Materials: 12 Mins It will also increase the render times though.Overview Overview: 3 Min What is Octane Render: 10 Min Why You Should Buy Octane: 56 Min How to Download and Install Octane and C4D Plugin: 17 Min Introduction to the Octane Interface and Live Viewer: 16 Min Setting up a Octane Layout: 13 Min Basic Material Overview: 31 Mins Basic Render Settings: 38 Mins Overview of the Camera Imager: 39 Mins Recommended Render Settings and How to Save: 6 Mins Adjusting Basic Interface Settings: 15 Mins If you see noisy results, try increasing this value. The number of samples per frame to use for the motion blur. Note that you will also need to cache velocity channel in your simulation.
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Specifies the noise threshold that the adaptive step size accepts before refining.Įnables motion blur based on the fluid velocity. Disable it only if you're know what you're doing. Should be checked to improve render performance. Uncheck this box if you are using DeGamma. Unless you are using DeGamma ( ) to employ a linear workflow throughout your scene, TurbulenceFD will convert the fire and smoke colors to sRGB to ensure proper lighting and display of HDR fire colors.
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This option is available only in CINEMA 4D versions prior to R12.
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Settings in the TurbulenceFD Renderer tab of the CINEMA's Render Settings dialog: Output sRGB (not using DeGamma)
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